I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D… well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.
There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”
ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.
Artwork by Krystian Biskup
Fundamentals of Composition VIDEO Lecture
A 30 minute lecture breaking down the complexities of the rules and principles and boiling it down to a simple 3 step procedure that I generally use in my work. This is ideal for beginners or anyone struggling with designs in composition.
After the lecture is 15 additional minutes of tips and tricks to successful image making not directly covered in the lecture.
the Package includes :
-one 45min video lecture
-a value combos cheat sheet (not made by me)
-4 color thumbnail image strips from some of my paintings ( see how i started some of my most complex images out.)
らくがき/sketches - BahiJD
Tutorial: Choosing Interesting Colors by PurpleKecleon
Watch Mel Herring’s (PurpleKecleon) full tutorial on choosing interesting colors HERE. She takes you through her entire process of this piece while talking about how to choose colors to create harmony in your piece!
Hey guys! Here’s the art I did for that tutorial finally posted!
It was a lot of fun, thanks CGcookie for the chance to make something to help others out!